![]() Meanwhile, Doki Doki Panic was released on July 10, 1987, and the game it became - SMB2 - hit American shelves on October 9, 1988, less than a month before Japanese gamers were getting their hands on SMB3. Production on SMB3 began in 1986, not long after the game we westerners call The Lost Levels was released, and it hit shelves in Japan on October 23, 1988. 2, and not the other way around, despite their release date order. 3 influenced what Peach would look like in Super Mario Bros. That might still be true, in a sense, but what is more likely the case here is that Super Mario Bros. Nintendo had not forgotten about the one game where Peach was playable, because the SMB3 version of her looked the same. Given that SMB3 chucked nearly all of the elements introduced in the previous game, this read to me as a subtle acknowledgement that it all somehow still counted. ![]() For me, an American kid who played SMB2 for years before I beat SMB3, Peach looked almost exactly as she had in SMB2. I mean, come on - black overalls?įor players outside Japan, however, the SMB3 ending scene played out differently. Even the sprite for Mario himself, if better than the original SMB one, leaves a lot to be desired. ![]() After all, the spritework in SMB3 is actually not Nintendo’s best from its 8-bit days. ![]() I’ve always assumed the graphical limitations of the NES are to blame for this brunette travesty of a princess. ![]()
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